Welcome to the new look of TurboSquid. To switch to the Classic site, click the link in the Footer.

66 mm Rocket Launcher (M202A1)

All Extended Uses
Included Formats
3DS
Other .car
OBJ
Other Files
frontcover_01.bmp
Front cover texture
m202a1_02.bmp
Receiver texture
rearcover_01.bmp
Rear cover texture
reticle_01.bmp
Targeting reticle texture
rocket_01.bmp
Rocket texture
3D Model Specifications
Product ID:316851
Published:
Geometry:Polygonal
Polygons:2,348
Vertices:1,138
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since August 2004
Currently sells 114 products
Achievements:
Unrated
Product Rating
Description
66 mm rocket launcher modeled in Carrara 4.0 and provided in .car, .3ds, and .obj formats. This weapon was carefully modeled to scale with a poly-count high enough for first-person shooters, but modest enough for third-person shooters as well. The model includes eleven separate groups: the receiver, the trigger, the rockets (x4), the targeting reticle, the front cover, the rear cover, the separator, and the bail handle. This design facilitates animation sequences for reloading, opening/closing, trigger movement, and reticle positioning. All textures are hand-made and UV-mapped (rather than questionable planar-mapped photographs). The highest texture resolution is 512 x 512.

This model is based on a real-life military weapon called the M202A1 (James Bond fans might recognize its similarity to the 'AT420 Sentinel' in The World is Not Enough video game). It is a multi-fire shoulder-mounted rocket launcher capable of launching all four 66 mm rockets in under four seconds. This is truly a unique weapon and a must-have for your next video game mod.

Search for 'cbspicer gun' to view all weapon models.

Poly Counts:
Rocket Launcher: 1436
Rockets: 166 (x4)
Separater/Bail Handle: 248

Main Product Includes:
1. 66 mm rocket launcher Carrara file (.car)
2. 66 mm rocket launcher .3ds file
3. 66 mm rocket launcher .obj file

Accompanying Product Files Include:
1. External copies of all texture maps (.bmp)

************************************************
Notes:
Due to the format conversion, .3ds and .obj files will require reapplication of texture maps (included). However, the Carrara file is render-ready.
************************************************

Related Products
More Products by Artist