66 mm Rocket Launcher (M202A1)

All Extended Uses
Included Formats
3DS
Other .car
OBJ
Other Files
frontcover_01.bmp
Front cover texture
m202a1_02.bmp
Receiver texture
rearcover_01.bmp
Rear cover texture
reticle_01.bmp
Targeting reticle texture
rocket_01.bmp
Rocket texture
3D Model Specifications
Product ID:316851
Published:
Geometry:Polygonal
Polygons:2,348
Vertices:1,138
Textures:Yes
Materials:No
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since August 2004
Currently sells 112 products
Achievements:
Unrated
Product Rating
Description
66 mm rocket launcher modeled in Carrara 4.0 and provided in .car, .3ds, and .obj formats. This weapon was carefully modeled to scale with a poly-count high enough for first-person shooters, but modest enough for third-person shooters as well. The model includes eleven separate groups: the receiver, the trigger, the rockets (x4), the targeting reticle, the front cover, the rear cover, the separator, and the bail handle. This design facilitates animation sequences for reloading, opening/closing, trigger movement, and reticle positioning. All textures are hand-made and UV-mapped (rather than questionable planar-mapped photographs). The highest texture resolution is 512 x 512.

This model is based on a real-life military weapon called the M202A1 (James Bond fans might recognize its similarity to the 'AT420 Sentinel' in The World is Not Enough video game). It is a multi-fire shoulder-mounted rocket launcher capable of launching all four 66 mm rockets in under four seconds. This is truly a unique weapon and a must-have for your next video game mod.

Search for 'cbspicer gun' to view all weapon models.

Poly Counts:
Rocket Launcher: 1436
Rockets: 166 (x4)
Separater/Bail Handle: 248

Main Product Includes:
1. 66 mm rocket launcher Carrara file (.car)
2. 66 mm rocket launcher .3ds file
3. 66 mm rocket launcher .obj file

Accompanying Product Files Include:
1. External copies of all texture maps (.bmp)

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Notes:
Due to the format conversion, .3ds and .obj files will require reapplication of texture maps (included). However, the Carrara file is render-ready.
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