5Zigen ProRacer GN Wheel

Editorial Uses Only
The intellectual property depicted in this model is not affiliated with or endorsed by the original rights holders and must be used under editorial use restrictions.
Included Formats
3ds Max 2014 V-Ray 2.40.04
Maya 2014 V-Ray 2.40.04
OBJ
Other
Other Files
Brake (1).jpg
Heated Look Texture for the Brake Disc
Brake (4).jpg
Reflection Map for the Brake Disc
texture.jpg
Brake Caliper Texture
Cap_texture.png
Wheel Cap Texture
Cap_texture_mask.png
Mask for the Wheel Cap texture(just in case)
TyreTexture.tif
Tyre Sidewall Texture
UV_Template.png
Bump Map for the Rim
3D Model Specifications
Product ID:897891
Published:
Geometry:Polygonal
Polygons:83,774
Vertices:83,024
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since August 2014
Currently sells 3 products
Achievements:
Unrated
Product Rating
Description
'5Zigen ProRacer GN'

Polys = 83,774 ( iteration - 0 )
                   = 181,537 ( iteration - 1) {excluding the Tyre}
                  
       Verts = 83,024 ( iteration - 0 )
                  = 125,883 ( iteration - 1 ) {excluding the Tyre}

Also no need to Sub-Divide the 'Lug-Nuts'

If You Sub-Divide the Tyre as well, the Poly-count will go up to 646,382

Content:
               .max (3DS Max file) (2014 ver)
               .mb (Maya file) (2014 ver)
               .OBJ file

Textures:
       Bump Map for the RIM
       Diffuse Map for the Wheel Cap
       Diffuse Map for the Brake Caliper
       Diffuse Map for the Brake Disc
       Reflection Map for the Brake Disc
       Map for the Disc to give the Heated Hot Red Look
       Bump Map for the Tyre Sidewall

Resolution of all the Textures are 2k.
Except Tyre SideWall Textures, its 1k.

All are 'V-Ray Materials'.

NOTE: 'excluding the Tyre' means to leave the Tyre at iteration 0
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