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Jar Of Salami In Oil

All Extended Uses
Included Formats
Jul 27, 2012
CheckMate Pro Certified
Maya 2012 Native mental ray 3.9.1.36
Other Formats
OBJ 2012
3DS 2009
Autodesk FBX 2012
3D Model Specifications
Product ID:684359
Published:
Geometry:Polygonal Quads only
Polygons:19,648
Vertices:19,878
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since February 2011
Currently sells 82 products
Achievements:
Unrated
Product Rating
Description
Salami in Oil , High Quality Italian Fine Food.


Completely UV mapped , smoothable , made with Maya.
Ready to render. All UVs grouped into one 0 to 1 UV space.

High resolution textures:

label_color 4096 x 4096 (TGA file format)
label_cutout 4096 x 4096 (TGA file format)
label_specular 4096 x 4096 (TGA file format)
label_texts 4096 x 4096 (TGA file format)
salami_color 4096 x 4096 (TGA file format)
jar_cap_color 4096 x 4096 (TGA file format)
cap_specular 4096 x4096 (TGA file format)


Etnies_Park_Center_3k.hdr = used for enviroment reflection
Etnies_Park_Center_Env.hdr = used for Final Gather illumination

        
Formats included:

.ma (Maya 2012 ASCII)
.obj (Alias Wavefront)
.FBX (Autodesk)
.3ds (Autodesk 3ds Max)

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This model has a clean geometry.

                        
Faces and vertices count:
salami_01_geo number of faces = 380
salami_02_geo number of faces = 380
salami_03_geo number of faces = 380
salami_04_geo number of faces = 380
salami_05_geo number of faces = 380
salami_06_geo number of faces = 380
salami_07_geo number of faces = 380
salami_08_geo number of faces = 380
salami_09_geo number of faces = 380
salami_10_geo number of faces = 380
salami_11_geo number of faces = 380
salami_12_geo number of faces = 380
salami_13_geo number of faces = 380
salami_14_geo number of faces = 380
salami_15_geo number of faces = 380
salami_16_geo number of faces = 380
salami_17_geo number of faces = 380
salami_18_geo number of faces = 380
inside_liquid_top number of faces = 552
inside_liquid_lower number of faces = 2136
cap_capsula_to63 number of faces = 3984
jar_vaso_orcio_314 number of faces = 5222
label_cachet number of faces = 270
label_under_cachet number of faces = 98
label_front number of faces = 234
label_top number of faces = 312

total faces count 19648
total vertices count 19878


Light Rig Faces and vertices count:
env_sky number of faces = 380
env_refl number of faces = 380
base_plane number of faces = 100

total faces count 860
total vertices count 885
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To render the Maya file in Mental Ray you will need to press the '3' button on the keyboard

for the Smooth Mesh Preview.

In the Maya file there is a separeted texture for the text of the label. It's linked to a

layered texture node set to 'multiply' in the 'layer blend mode'.

The Maya file includes a lighting setup that uses two HDR images that have been downloaded for free at Smart IBL website ( the use of them is allowed only if it is mentioned where they have been taken from).

In order to get the correct illumination in the Maya files inside the Mental Ray Common settings the Enable Color Management' is turn on.

The 3dsmax file format uses a MR Sun and Sky illumination System , with color Management turn
on. The result of the render is the last presentation image.
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The preview images in the above presentations are all rendered with no post work.
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