Rigged Cartoon Male Character ready for animation.
Plays different characters like doctor, waiter, civilian,party guy etc.
[ For Model only version see product ID: 657381 ]
Originally created in 3ds Max 2010, Based on edge loop topology.
Final image rendered with mental ray.
|| SPECS ||
#Model is composition of separated objects.
#Real-world scale (172 cm).
#3ds Max models grouped for easy selection & Objects,
Materials, Textures and shader are logically named for
easy scene management.
#No special plugin needed to open scene(default
scanline or mental ray renderer work fine).
#All materials are included and mapped in every format.
#Standard materials and shader only.
#Different cloths set like Coat, T-shirt, Bowtie store in
separat layers for easy selection(just hide or unhide
#No Third-party renderer or plug-ins needed.
#All objects UV unwrapped and non-overlapping.
#Unnecessary elements hidden through separate
#Last two thumbnails just presentation purpose(BG
props not included in product file ).
|| SETUP ||
# Rigged with 3ds Max Biped and Skin modifier.
# Additional bone linked to control Character jaw(control
with reaction manager :controler assign:).
# Facial expression control using morf target(control with
spline control setup :using reaction manager:) morf
targets not include.
Available file Formates
.max (only 3ds Max version rigged)
Objects detail: 9 separat objects
-8,599 polygons(Model Only without subdivition)
-68,272 polygons(Model Only with subdivition 1,
Face(including gum-teeth and tongue)-
•2048x2048 JPG (3) - eye, t-shirt, loewer body(pant)