3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi

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Zebra (FUR)
$399
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
3dsmax photorealistic zebra fur - Zebra (FUR)... by Massimo Righi
High Detailed Photorealistic Zebra, completely UVunwrapped and smoothable, made with Maya - Shave and A Haircut for fur(see the bottom of the page for further informations)
**********************************************************************************************
This scene is Ready to render exactly as you see above (-see NOTE-) with MentalRay settings.
This model has been modeled with a clean topology based on loops and quads. It is ready to be rigged and smoothable.

The model is provided with 4k high resolution textures (color maps are .TGA):

color (4096x4096)
normal (4096x4096)
specular (4096x4096)
diffuse (4096x4096)
trans((4096x4096)
mouth_color (1024x1024)

*********************
Eyeballs, gum, teeth and tongue are included and modeled separately

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This pack includes all the following formats:

.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
.fbx (kaydara)

FBX is directly exported from Maya.
Obj is directly exported from Maya (.mtl included)

The Maya 2009 formats are ready to render exactly as you see above with MentalRay and Shave and A Haircut settings
The OBJ and FBX formats don't include the Shave and Haircut Fur, but are included the alpha maps with poly planes to simulate the fur in the mane, tail and eyelashes(see 'no fur, just alpha planes' image)
The alpha planes are included also in the maya formats (layered)

Polycount (quads) (ma,mb,obj,fbx):

total: 20366
main: 14256
eyeballs:196
teeth: 5064
tongue:50
gum: 800

***********************
NOTE:
The Fur is made with Shave and A Haircut for Maya 2009 so you would need that software to render the fur out.
For an even better render quality you can increase the hair primitives count up to your machine memory limit.
The actual rendering time is about 4 minutes for a 1200x1200 frame (rendered on a system based on intel pentium quadcore with 8 gigs ram)
- 5 different hair systems for a total of 490k hair prims -
The Shave and Haircut Fur is included in each MAYA 2009 format (ma/mb).
*************************
The posed images are for presentation purpose, the actual model is not rigged.
NO POSTWORK ON THESE RENDERS (MENTAL RAY)

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Product File Downloads
CheckMate Pro Certified
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Maya 2009ma/mb (.ma, .mb)  37 MB
Renderer:mental ray
Inspected in:Maya 2011
Unreviewed Formats
Autodesk FBX fbx (.fbx)  22 MB
Renderer:Default Scanline
OBJ obj/mtl (.obj)  22 MB
Renderer:Default Scanline
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Product License
All Extended Uses
3D Model Specifications
Native file format:Maya 2009ma/mb
Product ID:602604
Published:
Geometry:Polygonal
Polygons:20,366
Vertices:20,640
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Product Rating
Unrated