An early medieval game ready Spangenhelm helmet.
Modelled in Blender in real world scale (metric system). This helmet is 29 cms tall, based upon a wild guess.
Rendered and issued in polygonal form. Geometry is full quads, has no n-gons, no 6-poles and is not fit for subdivision.
One material with a 1024x1024 set of textures in .Png format:
Diffuse, Normal, Glossy, Specular and Alpha.
This model is completely unwrapped with no overlapping UVs.
Exported at the origin with frozen transforms.
Object, textures and material are logically named.
The Blender Cycles material might need rebuilding when imported in an application other than Blender, but is exported correctly to .Fbx as a Phong material.