M1A Rifle

All Extended Uses
Included Formats
Aug 23, 2013
CheckMate Lite Certified
Maya 2013 Native mental ray
Other Formats
Autodesk FBX
3D Model Specifications
Product ID:759823
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Mixed
TurboSquid Member Since May 2010
Currently sells 3 products
Product Rating
M1A Rifle

Created in real world scale - cm. I used Maya 2013 for modeling, photoshop for texturing and mental ray for rendering.

The scratches on the metal and wood are on a separate layer that can be turned off. The color of the wood can be changed easily with hue/saturation.

Textures are at 4k resolution and include diffuse, reflection, normal, and gloss. Both PSD's and Targa's included. I also included the bump map I created and then brought into crazy bump to make the normal map.

UV's are laid out in 0 to 1 space. There are 2 different UV sets for the textures. One includes all metal materials the other includes the wood, plastic barrel guard and the bullet. I did overlap some UV's that I didn't think would be very important to save some texture space.

I used 5 different materials that are all mia_material_x_passes. 2 for the wood (1 for the basic wood texture and 1 for the plastic covering the wood). 1 for the bullet. 1 for the plastic barrel guard. And finally, 1 for the metal.

Materials DO NOT transfer into fbx. or obj.

The HDR that I used for reflections for rendering is NOT included.

Geometry can be separated and animated.

Hope you enjoy!
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