Autodesk Maya 2011 Autodesk Softimage 2011 Autodesk 3dsmax 2011, Vray 1.5 SP5 The Foundry Nuke 6.0 (also will run on any version starting from v 5.0) FBX 2011 Houdini 11 bgeo (any version)
Note: The model has been rigged only in XSI.
More detailed info for each format:
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MAYA ANSCI .ma
Geometry = polygonal Polygons = 3596 Vertices = 3612 Textures = yes Materials = no Rigged = no Animated = no UV Mapped = yes
- Level detail= no - Texture maps & resolution= diffuse map, displacement map, tangent normals map, subdermal map, occlusion map, cavity map. 8k textures - Materials library = none - Used plugins or scripts = KP_PointCacheReader (used to read .pc2 cache) - Rendered with vray or mental ray = mental ray standalone (+ The Foundry Nuke for digital compositing)
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MAYA BINARY .mb (similar to Maya ANSI)
Geometry = polygonal Polygons = 3596 Vertices = 3612 Textures = yes Materials = no Rigged = no Animated = no UV Mapped = yes
- Level detail= no - Texture maps & resolution= diffuse map, displacement map, tangent normals map, subdermal map, occlusion map, cavity map. 8k textures - Materials library = none - Used plugins or scripts = KP_PointCacheReader (used to read .pc2 cache) - Rendered with vray or mental ray = mental ray standalone (+ The Foundry Nuke for digital compositing)
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