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Human fetus

All Extended Uses
Included Formats
Maya
OBJ
3DS
Other
Autodesk FBX
3ds Max
Other Files
all_textures.zip
Texture files
Previews
3D Model Specifications
Product ID:569962
Published:
Geometry:Polygonal
Polygons:3,596
Vertices:3,612
Textures:Yes
Materials:No
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since June 2010
Currently sells 1 products
Achievements:
1 Rating Submitted
Product Rating
albertobtmn
Feb 21, 2012
Description
The model is compatible with the following:

Autodesk Maya 2011
Autodesk Softimage 2011
Autodesk 3dsmax 2011, Vray 1.5 SP5
The Foundry Nuke 6.0 (also will run on any version starting from v 5.0)
FBX 2011
Houdini 11 bgeo (any version)

Note: The model has been rigged only in XSI.


More detailed info for each format:

*********************************************

MAYA ANSCI .ma

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = no
Rigged = no
Animated = no
UV Mapped = yes

- Level detail= no
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none
- Used plugins or scripts = KP_PointCacheReader (used to read .pc2 cache)
- Rendered with vray or mental ray = mental ray standalone (+ The Foundry Nuke for digital compositing)

*********************************************

MAYA BINARY .mb (similar to Maya ANSI)

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = no
Rigged = no
Animated = no
UV Mapped = yes

- Level detail= no
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none
- Used plugins or scripts = KP_PointCacheReader (used to read .pc2 cache)
- Rendered with vray or mental ray = mental ray standalone (+ The Foundry Nuke for digital compositing)

*********************************************

3DSMAX .max

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = yes
Rigged = no
Animated = no
UV Mapped = yes

- Level detail= no
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none
- Used plugins or scripts = no
- Rendered with vray or mental ray = Vray

*********************************************

OBJ

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = no
Rigged = no
Animated = no
UV Mapped = yes

- Level detail= no
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none

*********************************************

FBX

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = no
Rigged = no
Animated = no
UV Mapped = yes

- Level detail= no
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none

*********************************************

HOUDINI BGEO

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = no
Rigged = no
Animated = no
UV Mapped = yes

- Level detail = none
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none

*********************************************

AUTODESK SOFTIMAGE .xsi

Geometry = polygonal
Polygons = 3596
Vertices = 3612
Textures = yes
Materials = no
Rigged = YES
Animated = no
UV Mapped = yes

- Level detail= no
- Texture maps & resolution= diffuse map, displacement map, tangent normals map,  subdermal map, occlusion map, cavity map. 8k textures
- Materials library = none
- XSI used for rigging
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