Generic rigged person/character in Maya 2010 and 3DS Max 2010
This is fast and interactive rig. A mesh smooth could be added before render for a smooth finish.
3ds Max Rig:
Character has been rigged and skinned in Character Studio using biped. Ready to animate.
Please see the .mp4 movies in promotional downloads for a demo of the rig and an example scene I created with this rigged character.
-Rig created with standard best practices for Maya
-Full body controls
-Character set to key whole body easily
-Finger controls on hand controller
-Independent head rotation to avoid unstable head during animation (big time-saver)
-Master controller to move whole rig
-Standard foot, heel and toe controls on foot-control for easy animating while keeping foot planted.
(see promotional download RigDemo.MP4 below)
Render was done in Maya using the car paint mental ray shader, standard in Maya.