A high quality Control room / Corridor scene with an amazing amount of detail while still maintaining a relatively low poly count. This scene is equally at home in a spaceship, underwater complex, futuristic complex and more!
This model features:
-- Two long corridors connecting to a control/junction room
-- A large control/junction room with 4 access doors, 2 of which connect to the corridors
-- A large console panel with three widescreen transparent displays and chair
-- A standing console with one widescreen transparent display
-- Each corridor has a moveable door at the control room end, each rigged to open and close separately as well as a door at the far end of the corridors.
-- One corridor includes 'disarray' items to give a look of damage. All disarray items are named as such so that they can easily be removed or hidden if a clean look is desired for the disarray corridor.
-- And more!
This scene is native to Blender and lighting/materials are set as shown in the presentation images. Other formats may require adjustments to lighting/materials as needed to achieve the desired effect. The corridor doors are rigged to open and close by rotating an empty object that controls them. The doors are also separate objects so that they can easily be rotated if desired in a different format without rigging.
All UV's are mapped for textured areas only such as view screens and main screen, etc. All textures are included.
All presentation images rendered in Blender or (where noted) in Vue. Vue version guaranteed to work in Vue 6 and up and includes Vue textures as shown.
All objects named in a logical manner and clean geometry as shown. The large console with chair is included in this model, but also available separately - please see my other models.