Sound Mixing Board

All Extended Uses
Included Formats
Dec 3, 2012
CheckMate Pro Certified
Cinema 4D 14.025 Native Advanced Render
Other Formats
Autodesk FBX 7.2

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3D Model Specifications
Product ID:708877
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since February 2012
Currently sells 2 products
1 Rating Submitted
Product Rating

Originally created with Cinema 4D R14.025

- This is a model of a 52 Channel Audio Mixing Console
- The model is based off of the Soundcraft MH2 but does not match exactly.

- Model is built to real-world scale. Units used: inches
- All materials are organized by layers.
- No third-party renderer or plug-ins needed.
- Extreme care put into clean edge-flow and topology.
- Objects are named and grouped appropriately.
- Subdivision level can be determined by object type i.e. knobs, sliders, buttons, body, etc.
- Optimized for smoothing so you can go as close up as you like or have lower smoothing levels for faster renders.

|| USAGE ||

This model is suitable for use in broadcast, high-res film close-ups, advertising, design, visualization, etc.

|| SPECS ||

This model contains:

        7,212 separate objects
        207,761 polygons
        187,774 quads
        19,987 tris
        0 n-gons


- Rendered with Cinema 4D's Advanced Render. If you render this file using a different version of this renderer, you may not have the same results as you see in the thumbnails.

- Product is ready to render out-of-the-box. LIghts and cameras are included in the file.


Textures included are as follows:

        TIFF Images at 8192 x 8192 resolution:


        TIFF Images at 4086 x 4086 resolution:


        TIFF Images at 600 x 600 resolution:


        1 HDR image
        2 .ai files for the Top and Rear Textures.

Original Adobe Illustrator files for the Top and Rear are included for easy changes.


- File formats other than c4d exported as base mesh (not smoothed)
- By default objects other than the body will not be visible in the editor view. This is in order to optimize editor speed.
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