| A 3d model of water splashing, created using standard 3dsmax 5.1 and rendered using standard 3dsmax default scanline renderer. Stack left intact to allow easy customization - pick your own level of poly detail. Scene is as shown in the thumbnails. 3ds version exported directly from 3dsmax 5.1, so material may not work correctly. Available on: 1. 3dsmax 5.1 format with default scanline renderer setup 2. 3ds format Rendering could be very time consuming, because the scene was set to high setup. There's some tips to reduce render time: - Open material editor, click water material, and turn off sampler (supersampling tab) and/or - Open Global Raytracer Settings. By default, maximum depth is 9. Try to reduce this number, for example 3 or 2. polygon count: 3848 polygons, 3889 vertices (after meshsmooth applied) 968 polygons, 985 vertices (meshsmooth not applied) |