| Fairly accurate high poly, high detail model of a 2005 Eclipse. This model has no interior, but has a very nice poly count / detail ratio. All tecture maps used are included with each format available. Front wheels are properly pivoted for rotation and turning. Car paint, and tire mats are mental ray shaders, so if you do not plan to use mental ray, you will need to make your own shaders/mats for some objects. Original model done in Maya 2008 All preview renders shown are rendered with mental ray |