=====FEATURES=====
- RIGGED with skin and biped
- DISPLACEMENT map to alter the polycount (up to 164,544 polys)
- SSS (Sub Surface Scattering) materials
- 4096x4096 textures (Color, Bump, Subderm, BackSurf, Spec, Refl)
- EXTREME closeup details (HQ maps, v3.9 feature)
- Clean edge-loops based topology
- Non collapsed modifier stack
- LIGHT/RENDER/SSS/AO setup for mental ray 3.5
- 3ds Max 9.0 or higher compatible
- System Unit: cm
=====SUPPORT=====
- Contact the author via 'SUPPORT TICKET' for any questions.
=====POLYCOUNT=====
Primary Mesh - (2,570 polys, 2,592 verts)
High Poly Up to - (164,544 polys, 164,690 verts)
=====FILES=====
- FemaleArms_3.9_max9.max - (light/render/SSS/AO setup)
- maps(FemaleArms).rar - (7)
- info(FemaleArms).rar - (info)
=====MAPS(7)=====
- female_arms_dif.jpg - (4096x4096)
- female_arms_bum.jpg - (4096x4096)
- female_arms_sub.jpg - (4096x4096)
- female_arms_bac.jpg - (4096x4096)
- female_arms_spe.jpg - (4096x4096)
- female_arms_ref.jpg - (4096x4096)
- female_arms_dis.jpg - (1536x1536)