Import Results: OBJECT: RX160L Robot In Poly Trans: 1 objects,42820 four sided quads. 44296 verts, 9 surfaces, 2 textures No Bones or animation. Fomat: Imported into: Results: 3DS Blender 2.42 Mesh OK, (needs parts joined, doubles removed, smoothing,) UV is good for logo texture. Milkshape 1.7.7.a Too many faces - parts of model lost, Colors OK Ultimate Unwrap 3D 2.24 Mesh OK, needs welding, UV mapped, Textures OK. Swift 3D 4.5 Mesh OK, Colors OK, Textures and UV is not used. Game Space 1.6 Mesh OK, Colors preserved, UV OK, Alpha in Texture made surface transparent. PolyTrans 4.3.5 Mesh OK, Colors preserved, UV mapped, Texture OK, needed to lock ambient to diffuse color. OBJ Blender 2.42 Mesh OK, Colors preserved, UV mapped, no textures assigned. Milkshape 1.7.7.a Would not load. Ultimate Unwrap 3D 2.24 Mesh OK, Colors and Textures OK, Game Space 1.6 Mesh OK, Colors OK, Textures not assigned. PolyTrans 4.3.5 Mesh OK, Colors OK, Textures and UV OK, Had to set Color Mixing to alpha channel LWO Blender 2.42 Mesh OK, Colors preserved, UV lost, no textures. Milkshape 1.7.7.a Could not read Lightwave 6.5 model format. Ultimate Unwrap 3D 2.24 Mesh OK, colors lost, UV mapped, textures displayed, Bump became a color texture. Game Space 1.6 Would not read. PolyTrans 4.3.5 Mesh OK, Colors preserved, Textures work, UV Mapped, Bump map is OK .X mview.exe 5.4.0 Mesh OK, colors preserved, Textures retained on bitmap dds version only. PolyTrans 4.3.5 Mesh OK, colors preserved, UV mapped, textures OK, needed to set Color Mixing to alpha channel
.cob Game Space 1.6 Mesh OK, Yellow Color preserved, Dark colors are lighter than expected, UV and Textures work Blender 2.42 Mesh Ok, colors and textures lost. .blend Blender 2.42 Original file including subsuface
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