3ds max staubli factory rx160l - RX160L_3ds.zip by Lizard Fire Studios

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RX160L_3ds.zip
$55.00
3ds max staubli factory rx160l - RX160L_3ds.zip by Lizard Fire Studios
3ds max staubli factory rx160l - RX160L_3ds.zip by Lizard Fire Studios
3ds max staubli factory rx160l - RX160L_3ds.zip by Lizard Fire Studios
3ds max staubli factory rx160l - RX160L_3ds.zip by Lizard Fire Studios
3ds max staubli factory rx160l - RX160L_3ds.zip by Lizard Fire Studios
Factory robot in high resolution. Staubli RX160L

Import Results:
OBJECT:        RX160L Robot        
                In Poly Trans: 1 objects,42820 four sided quads. 44296 verts, 9 surfaces, 2 textures
                No Bones or animation.
Fomat:        Imported into:        Results:
3DS                
        Blender 2.42        Mesh OK, (needs parts joined, doubles removed, smoothing,) UV is good for logo texture.
        Milkshape 1.7.7.a        Too many faces - parts of model lost, Colors OK
        Ultimate Unwrap 3D 2.24        Mesh OK, needs welding, UV mapped, Textures OK.
        Swift 3D 4.5        Mesh OK, Colors OK, Textures and UV is not used.
        Game Space 1.6        Mesh OK, Colors preserved, UV OK, Alpha in Texture made surface transparent.
        PolyTrans 4.3.5        Mesh OK, Colors preserved, UV mapped, Texture OK, needed to lock ambient to diffuse color.
OBJ                
        Blender 2.42        Mesh OK, Colors preserved, UV mapped, no textures assigned.
        Milkshape 1.7.7.a        Would not load.
        Ultimate Unwrap 3D 2.24        Mesh OK, Colors and Textures OK,
        Game Space 1.6        Mesh OK, Colors OK, Textures not assigned.
        PolyTrans 4.3.5        Mesh OK, Colors OK, Textures and UV OK, Had to set Color Mixing to alpha channel
LWO                
        Blender 2.42        Mesh OK, Colors preserved, UV lost, no textures.
        Milkshape 1.7.7.a        Could not read Lightwave 6.5 model format.
        Ultimate Unwrap 3D 2.24        Mesh OK, colors lost, UV mapped, textures displayed, Bump became a color texture.
        Game Space 1.6        Would not read.
        PolyTrans 4.3.5        Mesh OK, Colors preserved, Textures work, UV Mapped, Bump map is OK
.X                
        mview.exe 5.4.0        Mesh OK, colors preserved, Textures retained on bitmap dds version only.
        PolyTrans 4.3.5        Mesh OK, colors preserved, UV mapped, textures OK, needed to set Color Mixing to alpha channel
                
.cob                
        Game Space 1.6        Mesh OK, Yellow Color preserved, Dark colors are lighter than expected, UV and Textures work
        Blender 2.42        Mesh Ok, colors and textures lost.
.blend                
        Blender 2.42        Original file including subsuface

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Product File Downloads
3D Studio (.3ds)  1.1 MB
Blender (.blend)  165 KB
trueSpace (.cob, .scn)  975 KB
OBJ (.obj)  1.7 MB
DirectX (.X)  2.9 MB
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Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Product ID:329988
Published:Nov 10, 2006
Geometry:Polygonal
Polygons:42,820
Vertices:44,296
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Product Rating
Unrated