Reindeer(FUR)(ANIMATED)

All Extended Uses
Included Formats
3ds Max 2013 V-Ray 2.3
Autodesk FBX 2013
OBJ 2013
3D Model Specifications
Product ID:948681
Published:
Geometry:Polygonal
Polygons:17,030
Vertices:17,800
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:Yes
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since December 2009
Currently sells 520 products
Achievements:
Unrated
Product Rating
Description
High Detailed Photorealistic Reindeer(FUR)(ANIMATED).
Modeling in 3ds max 2013 and rendered with Vray 2.3.
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The .max scene is Ready to render with Vray 2.3 settings.
Clean topology based on quads and tris.
This model is completely UVunwrapped and smoothable, RIGGED in skin pose.
In the folder'maps' you will find all the maps , used for rendering.
The maps are in the. max .zip.
Real world scale of the model - 130 cm. on the sholder.
Teeth,eyebrows,tongue and eyeballs are included and modeled separately.
The Fur is made with Hair and Fur modifier for 3ds max 2013.
For this render the hair count is 370 000 hairs.
There is 2 hair and fur nodes.
There is 2 animation .max files too - run and walk loop cycle animation.

01.walk cycle animation - 22 frames
02.run cycle animation - 30 frames
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Reindeer_FUR_RIGGED_max.zip contains 5 .max files:

01.Reindeer_FUR_RIGGED_max.max - the model with fur, rigged in skin pose.
Vray renderer 2.3 setup and materials.

02.Reindeer_FUR_spline_curves.max - 'hair and fur spline curves' created by the hair and fur modifier
There is 2 spline curves sets.

03.Reindeer_Model_Vray.max - the model (LOWPOLY) in skin pose, not rigged.
Vray renderer 2.3 setup and materials.

04.Reindeer_RUN_Cycle.max
Vray renderer 2.3 setup and materials.

05.Reindeer_WALK_Cycle.max
Vray renderer 2.3 setup and materials.

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High resolution textures:

reindeer_body_bump.jpgg (2048x2048)
reindeer_body_color.jpg (2048x2048)
reindeer_eye.jpg(900x900)
reindeer_horns_color.jpg (2048x2048)
reindeer_horns_normal.jpg (2048x2048)
reindeer_horns_reflection.jpg (2048x2048)
reindeer_teeth_base_bump_map.jpg (2048x2048)
reindeer_teeth_base_color_map.jpg (2048x2048)
reindeer_teeth_bump_map.jpg (2048x2048)
reindeer_teeth_color_map.jpg (2048x2048)
reindeer_tongue.jpg (1024x1024)


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Vertices :17800
Polygons :17030

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The Rig:
- the model is rigged with 3ds max BONE TOOLS.
- No one custom wire parameters and expretions for animating.Only Animation Controls (Shapes).
- advansed twisting sistem for the spine and the neck with custom wire parameters and expretions.

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The walk and run cycle loop animation files are not included.They are only for the skin preview.


NOTE: Vray is required for the Max scene.
The OBJ and FBX formats don't include the Hair and Fur,but you can use the 'hair and fur spline curves' created by the hair primitives.
You can use them as guides if you' re using a different Fur/Hair plugin.
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