Red Tailed Hawk -- Rigged and Animated for LightWave 8.5 and up and 3ds Max 8 and up
The rendered views were created in both 3DS Max and LightWave, using the default scanline renderers.
The images have a label on the bottom that indicates which program they were rendered from.
This model comes with several pre-animated scenes to get you started.
The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets.
You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets.
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The main controlling object is the 'ROOT' bone
'RTHawk-CM16-ZERO' is the name given to my BASIC set up, no animation.
I have provided several scene files to get you started: Land Fly loop Take Off
The feet and legs are controlled by 'LT-Foot' and 'RT-Foot' respectively.
There are 2 'neck' bones, a 'head' bone and a 'lower beak' bone.
There are 17 Morph targets.
he 'Mouth' phonemes are controlled by 8 Morph targets: located when you select the Blue Jay mesh and go to 'Object' => 'Properties' => 'Deform' (Lightwave) located when you select the Blue Jay mesh and go to 'Modify' => 'Morpher' (Max)
But the mouth can be opened and closed with a bone as well.
The wings are controlled by 3 bones each and have 2 Morph positions, to spread the wing tips and 2 morph positions to fold the wing
Fold-01 Fold-Closed WingTips-1 WingTips-2
The Tail spread is controlled via Morph target 'Tail-Opened', the Tail bone controls position and rotation.
But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out.
Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets.
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The model is made hi resolution by using Sub-Patching, so the actual geometry is much less than th rendered geometry.
LightWave Real Geometry: 22131 / verticies / / 14336 polygons
Sub patched Geometry: 69518 verticies 57344 polygons
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3ds Max Real Geometry: 22149 verticies 16569 polygons
The feathers are geometry so no plugins are required. This also allows the model to render very quickly, especially when compaired to hair type plugins.
The Maps: RTHawk2012-06 ImageMap.jpg RTHawk2012-06-BUMPMapB.jpg RTHawk2012-06-BUMPMap-C.jpg RTHawk2012-06-TRANPARENCYMap.jpg RTHawk2012-06-TRANSLUCENCYMap.jpg
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