Highly realistic vampire & human. This is a model using a displacement map for giving extra detail. The mesh has been setup using meshsmooth and the displace modifier to give the detail as seen on pictures.The model kan morph between human and vampire, it has been animated in the maxfile going from vampire to a human. It is done by blending different displacementmaps, different diffusemaps and other properties. Highly realistic hair is included, using 3dsmax 7.5/8.0 Hair & Fur. The model has a rimlight material setup as well as fake SSS. No special plugins are used to achieve this. I've used vray for the preview renders, but the materials will work with any render. No render specific plugins or materials are used. I've also included OBJ files, so you should be able to use these models with other programs than max. Just use the different displacement maps included. Should you have questions regarding the setup, send me a mail and i can explain. Also, the models comes with bumpmaps both as greyscale and as normalmaps. The greyscale bumpmap has been used in the max file. PS! This model has been upgraded, it now also includes a detailed set of teeth, as well as a reaction controller setup for the human to vampire transformation. It's all linked up to 1 slider. Just change the slider and you'll see the vampire transform in the viewport. I have also added a couple of other morphs, like open mouth, close eyes, and a smile. Textures included(1 set for human and 1 for vampire): 2xDiffusemaps - 2048x2048 2xDisplacementmaps - 2048x2048 2xNormalmaps - 2048x2048 2xBump(Grayscale) - 2048x2048 2xExtrabump - 2048x2048 2xGlossiness - 2048x2048 + misc smaller textures for Hair density, eyes and mouth. |