Realistic 3d model of a male hand built from all quad geometry making it easily editable for real time purpose or to be used as a subdivision model. The model was initially sculpted in Zbrush. Source ztl is also included.
100% quad geometry with even polygon distribution for easy deformation. Nails are left thick but can be optimized easily if required.
Polys - 3002
Verts - 3026
Units: The model is close to real world scale measuring nearly 25 cm in length
-UV's are non overlapping and all the textures are built at 4k resolution.
-Material used on Maya and 3dsmax files is Mental Ray Fast Skin sss.
-Non-native formats may need manual texture assignment
-Normal maps for Maya and 3dsmax version has differences due to flipped green channel.
3dsmax 2011 (Native format)
Zbrush 4r3 Ztl
No plugins are required