High detailed pool table 8' with full equipment. Included: - Pool table 8' - Regular set of balls (solids and stripes) + cue ball - Cue stick with wooden finishing. - Cue stick holder - Chalk - Triangular rack
Everything is modeled in real-world measures. Table dimensions are 44 x 88 inch. (111.76 x 223.52 cm) measuring from cushion to cushion (playing area). The inside of the pool is modeled also with the regular ball paths. Metal covers on the edges of the pool table can be removed as well as the metal corners, so the table can be dismantled fully. Also the pool polygons can be reduced easily with Meshsmooth modifier Regular set of balls is included as noted. ball diameter (including cue ball) is 57mm (2 1?4 inch.), american style pool dimensions. Balls are UV mapped as well, so the textures can be replaced, and the number of polygons can be reduced as well without stretching the textures. Cue stick is 1.5m (58 inch.) long with 12mm tip diameter. Materials are applied on model. Textures, bump, reflect, specular, displace etc. maps are included. as well as balls textures in separate PSD (Photoshop) file for easy manipulating. Materials are V-ray materials so the V-ray plug-in is needed for rendering but scene can work without it.
Exchange formats, such as .3DS and .OBJ are included, both low and HighPoly. Below is the list of 3D applications used for import-testing as well as the information on whether they support certain formats or don't.
- LowPoly_3DS - Blender - Imports, no errors Lightwave - Imports, no errors Sketchup - Imports, no errors Cinema 4D - Imports, no errors Maya, Softimage XSI, Houdini - NOT Supported
- HighPoly_3DS - Cannot be exported from 3ds max due to large number of polygons.
- LowPoly_OBJ - Maya - Imports, no errors Cinema 4D - Imports, no errors Softimage XSI - Imports, no errors Houdini - Imports, no errors Lightwave - Imports, no errors Blender - Imports, no errors Sketchup - Does not support .OBJ by default.
- HighPoly_OBJ - Maya - Imports, no errors Cinema 4D - Imports, no errors Softimage XSI - Imports, no errors Houdini - Imports, no errors Lightwave - Imports, no errors Blender - Imports, no errors Sketchup - Does not support .OBJ by default.
Versions of applications used for testing: Maya 2012 x64 Cinema 4D R13.016 Softimage XSI 10.0.422.0 x64 Houdini 11.0.469 Lightwave 11.0.1 Blender 2.64.0 Google Sketchup 8.0.15158
Note that exchange formats imports correctly with no errors, as shown above, the UV coordinates are intact, materials stays applied on the models, but they are blank in most cases and needs to be reconfigured in desired application, meaning shading, reflection, texture maps need to be tweaked. Only native format .max has everything ready for rendering right away. Textures, bump, opacity, displace, reflection and other maps are included.
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