A photorealistic rubber plant. The leaves and bark (modified a bit for shape) textures were obtained with digital photos of my own rubber tree. Objects without a texture map are just given appropriate diffuse color (the pot & reddish stem tips). There are 200 objects in this model, 186 of which are the leaves - 93 bottoms and 93 tops. They are all uv mapped for seperate tops and bottoms and named as lf_bot_xxx and lf_top_xxx, so any software package that can select an object by name will make it very simple to assign the appropriate map. The remaining 14 objects are 4 trunks (each with their own uv coordinates and maps, named main_trunk and trunkxx); 4 green stems near the ends of the trunks, (each with their own uv coordinates and maps, named grntrnkxx); 4 stem tips (leaftipxx); a pot and some dirt (dirt map included; shouldn't need mapping, and none was used in the renderings here). All texture maps are named very close to (if not identical to) the objects to which they are applied.