3ds max penguin - Penguin by NONECG

Rate & Review Product

Please wait...
Penguin
by NONECG
$86.00
3ds max penguin - Penguin by NONECG
3ds max penguin - Penguin by NONECG
3ds max penguin - Penguin by NONECG
3ds max penguin - Penguin by NONECG
3ds max penguin - Penguin by NONECG
3ds max penguin - Penguin by NONECG
Hi-res penguin.

Keywords:
penguin 3d animal antarctic bird ice pole snow south mammals artic wildlife character
Recently Viewed Products
$.00
max
$.00
3ds dxf lwo obj blend
$.00
stl
$.00
max
$.00
max
$.00
max oth
$.00
ma 3ds max lwo obj xsi c4d
Related Products
$.00
ma 3ds max lwo obj oth
$.00
obj oth
$.00
ma max lwo obj xsi c4d fbx
$.00
ma 3ds max lwo obj xsi c4d fbx
$.00
3ds max dxf obj c4d fbx
$.00
3ds max lwo obj xsi
$.00
ma 3ds max lwo obj xsi c4d oth
More Products by this Artist
$.00
ma 3ds max lwo obj xsi c4d fbx oth
$.00
ma 3ds max lwo obj xsi c4d oth
$.00
ma max lwo obj c4d fbx dae oth
$.00
ma max lwo obj c4d fbx dae oth
$.00
ma max lwo obj c4d fbx dae oth
$.00
ma 3ds max lwo obj xsi c4d fbx
$.00
max oth
Product File Downloads
3ds Max 8 (.max)  391 KB
Renderer:Default Scanline
Cinema 4D 8 (.c4d, .xml)  465 KB
Renderer:Default Scanline
Autodesk FBX (.fbx)  389 KB
Lightwave 6 (.lwo, .lw, .lws)  764 KB
Renderer:Default Scanline
Maya 6 (.ma, .mb)  661 KB
Renderer:Default Scanline
OBJ (.obj)  422 KB
Softimage 2 (.hrc, .xsi, .scn)  510 KB
Renderer:Default Scanline
3ds Max 7 (.max)  370 KB
Renderer:Default Scanline
3D Studio (.3ds)  282 KB
Ask us anything about this product...
on all products sold by TurboSquid
free conversions to popular formats
Product License
Standard Royalty FreeView License
FAQ
3D Model Specifications
Product ID:245205
Published:Oct 22, 2004
Geometry:Polygonal
Polygons:5,745
Vertices:0
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Product Rating
28 Ratings Submitted
samreed
May 22, 2007
Bought the maya version. Nice detailed model though it claimed to be "jointed", which I took to mean rigged, and it isn't. Not in a very good pose to rig either but I suppose I'll find a way around it. Texture doesn't hold up to close rendering.