3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY

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Superyacht Pelorus
$150.00
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
3ds max pelorus super yacht - Superyacht Pelorus... by ACE_POLY
Update 2008/04/09
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Ship facts: Poly Count: 140025 Triangle Count: 288194
Vertex Count(before split of smoothing group): 151605
Vertex Count(after split of smoothing group) :168647

These numbers don't count the decoration chairs on the deck
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Model:

The model looks very much like the real ship (Google it if you don't believe).
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Material and Rendering:

Preview pictures are rendered by Vray in 3dsmax But the model is devrayed to make it compatible with most 3d applications. We have properly named the materials. So for visual enhancing materials like GLASS,CHROME,POOLWATER. You should replace them with materials of your own liking in your favorite 3d application. I also recommend adding some falloff reflection to most materials.


There is no multi_material used in the model for better compatibility with all 3d application.

Seawater(just a big plane) and HDRI cloud used in the renders are not included in the package

=====================================================
Naming & SmoothingGroup:
models are all properly named. By combining with 'select by material' you can select any parts quickly in any 3d application.
All objects are edge-splitted based on smoothing group assignment. So even if some applications don't treat smoothinggroup nicely can handle this model. Of course this will increase the vertex count but you can weld it back if you like.
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Contact support should you have questions. We will try to address your concerns as promptly as possible.
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2008/02/02 update: The original file has Vray material(I forgot to change it back as I normally do). So I just uploaded the Max8NoVray version of pelorus. Go to ACCOMPANYING PRODUCT FILES section to download if anyone need.

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Product File Downloads
Cinema 4D (.c4d, .xml)  3.0 MB
Lightwave (.lwo, .lw, .lws)  3.0 MB
Maya (.ma, .mb)  7.5 MB
3ds Max 8 (.max)  2.9 MB
OBJ (.obj)  4.0 MB
Softimage (.hrc, .xsi, .scn)  4.1 MB
Other Files
Pelorus_maps.zip 538 KB
map files for the model
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Product License
All Extended Uses
3D Model Specifications
Product ID:366925
Published:
Geometry:Polygonal
Polygons:140,025
Vertices:151,605
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Unknown
Unwrapped UVs:Unknown
Previews
render all.zip 2.9 MB
all the above renders in one package
c9.jpg 309 KB
c8.jpg 355 KB
c7.jpg 203 KB
c6.jpg 169 KB
c5.jpg 299 KB
c4.jpg 364 KB
c3.jpg 629 KB
c2.jpg 331 KB
Product Rating
2 Ratings Submitted
doebeau
Jan 29, 2008
I would like to thank you for your response and very glad the beautiful model you have created is working. Well worth it. Thanks again Hope the review can change my 3 to a 5 !!!