Originally modelled in 3ds max 2015. Final images rendered with VRay 3.
Render the scene in the preview is created with the help of the script PixelScuid Studio V2.05
Of course you do not need to use the PixelScuid Studio, but if you want to get exactly the same result, you must set the following settings:
- Scene Preparation - push 'Prep Scene'
- Lighting - Product Shot, as well as the need to push 'Create Light Rig'
The result of the first turntable is obtained by using V-Ray on stage, create a script.
To compare the result with the Default Scanline render the second turntable.
The third turntable - without fur.
On front paws are no separate finger except thumb.
MAX2015- VRay materials, fur.
Other formats exported from 3ds Max 2015:
MAX2012- VRay materials, fur
MAX2012- standart materials, fur, Default Scanline render
FBX - standart materials, no fur, no displace
OBJ - standart materials, no fur, no displace
fur created three modify Hair and Fur (WSM):
a first for long hair,
the second for the middle,
a third for short.
Material fur - standard, customizable options for modifying the texture of the roots and tips.
Use of shaders: VRayFastSSS2, VRayBlendMtl, VRayMtl
3 objects: body, eyes and mustache
dimensions: 95x145x80 mm
modify: hair and fur (WSM), VRayDisplacmentMod, TurboSmooth
1 Normal map (tif 2048x2048),
1 Displacement map(tif 2048x2048),
1 Diffuse map (tif 2048x2048),
1 sss_medium map (jpg 2048x2048),
1 Specular map (jpg 2048x2048),
5 Blend material and fur map (jpg 2048x2048).