This package contains one Zbrush model (.ztl format). All levels of subdivision histories are kept, ranging from lowest subdiv at 1,550 polygons to highest at 1,587 million polygons. It provides you with great flexibility working with the asset, whether you want to tweak it even further, or generate all kinds of textures and maps to your needs, etc.; as well as a wide range of usage, whether working it towards a game model, or close-up renders, or an animated character, etc.
Its topology has been worked to make it appropriate for facial animation. UV layout has also been done and is ready for texturing.
The MatCap materials used in the preview images are not included.
Note: If you don't use Zbrush, I also have a polygonal version of this model, which contains three models corresponding three lower subdiv levels of details in Zbrush, and each has a normal map to help maintain maximum details seen in Zbrush. You can find it in my inventory.