This model designed with games in mind. low poly clean geometry. Canopy, gears, missale bay doors, refuling probe and all control surfaces are seporate objects and grouped to fuselage. UV unwrapeds and designed to fit single texture sheet, overlaping uvs moved to -1 U coordianetes but still fit the texture. Basic cockpit also modeled. all you need is textures. Model have pivots set up for easy animation using local pivot rotation point, also in Max file basic landing gear retraction animation included. The model made according to realworld scale in centimeters.