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The model is provided as seen in renders, fully textured, with shaders and render config. Materials are Max standard mixed with mental ray ambient occlussion at render time.
The main .max 2010 model contains the mesh with a turbosmooth lvl1 wich gets a polycount of 21590, it could be increased for closer rendering. I'm providing the full modifier stack for further mapping / modelling changes.
Also is included an .obj version and a direct x .x file, both with textures files for importing into any other software package or game level editor.
Direct X version is 6666 polys and 6945 vertices.