This floodlight is low poly - useful for games or renders at a distance. It was originally modeled in 3DS Max 2010. The renders are done in real time with a DirectX shader to show how this prop will really look in a game.
The normal maps were baked from a high poly model to create great detail with a low poly count.
-Includes a second diffuse map and a self illumination map for when you want the light to appear on.
-Also includes the high poly model used to bake the normal map and AO in the .max file. The amount of detail can be increased by incrementing the TurboSmooth interations. High poly models hidden by default.
-Photoshop (.psd) files for the diffuse and specular maps with named layers are also included
-texture paths are relative and should be ready to go as soon as you open the model
-Tested in the Source game engine
-1024x1024 diffuse, specular, selfillum and normal maps in .tga and .jpg format
-UV Unwrapped with some overlap
-standard 3ds Max materials
-no special plug-ins necessary to use this product
-scaled to approximate real world size (inches)
-pivot point centered at origin
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!