File Cabinet 01

All Extended Uses
Included Formats
3ds Max 2016 Default Scanline
Autodesk FBX
Other Files
High Poly Model
Photoshop Texture Source File

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3D Model Specifications
Product ID:609469
Geometry:Polygonal Quads/Tris
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
TurboSquid Member Since January 2009
Currently sells 257 products
1 Rating Submitted
Product Rating
Apr 7, 2016
Fantastic product overall. Works perfectly in any setting. Thank you!
File Cabinet is a high quality, low poly asset originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. This product is intended for game/real time/background use. This model is not intended for subdivision.

The main renders and wireframes were done in Marmoset Toolbag 2.


Low Poly Model (2 Objects)


-632 Total Tris
-317 Total Polys
-372 Total Verts

Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space.
All materials and objects named appropriately
Scaled to approximate real world size (inches)
Dimensions: 18'' x 26'' x 57''
Tested in Marmoset Toolbag 2 (see renders)
Tested in Unreal Engine 4
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015

|| Textures ||

-1024x1024 diffuse, specular, gloss, normal and AO (ambient occlusion) maps
-3x1024x1024 diffuse map color variations
-Textures designed for physically based rendering (PBR)
-Textures in .tga format
-Model texture paths are stripped

-a Photosohp .psd with a color ID map, curvature map, and dirt layers also included to make editing the texture easier.

|| Bonus ||

The high poly model used to bake the texture maps is also included as a separate download upon purchase of this product.

* Unfortunately there's no universal standard for normal map orientation between game engines. If the normals don't look correct try inverting the green and/or red channels of the normal map in an image editor. Unreal Engine 4 and Source Engine will need the green channel inverted.
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