Chameleon

All Extended Uses
Included Formats
Aug 23, 2011
CheckMate Pro Certified
3ds Max 2011 Native mental ray
3D Model Specifications
Product ID:585441
Published:
Geometry:Polygonal Quads/Tris
Polygons:21,118
Vertices:11,881
Textures:Yes
Materials:Yes
Rigged:Yes
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since April 2005
Currently sells 47 products
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Description
Polygon info:

Main Body - Base Level:
Polygons:1022
Quads:1010
Tris:12

Eyes (both total):
Polygons:16956
Quads:0
Tris:16956

Tongue:


This is a high-detail photorealistic model of a chameleon. It is fully rigged, Uvs Layed out, smoothable, ready to animate and render.
It includes every necessary map to get exactly what you see on preview renders.

The rar file includes 4K high resoulution maps

Color Map: 4096x4096 8Bit
Bump Map: 4096x4096 8Bit
Normal Map: 4096x4096 8Bit
Displacement Map: 4096x4096 32bit

This model has a custom rig. It is rigged using standard bones with combination of HI/SplineIK solvers and using stretchy bones for Spline setup.
Tongue is rigged with the usage of FFD Deformables which allows making tongue animations very easily.
The entire rig is highly animator friendly and very easy to use.

Because this model is smoothable and uses displacement maps for fine details, it is very easy to optimize it for your needs.
It can be both used for close-ups or wide-shots

The scene is optimized for Built-in Mental Ray render engine, no extra plugins are needed.

ATTENTION:
THIS MODEL IS FOR 3DS MAX 2009 AND UPPER VERSIONS ONLY!

3DS MAX 2010 users have to change the Gamma/LUT settings to render it correctly. You can do with these steps:

-Make sure 3ds Max version is up to date. Service Pack 1 should be installed for version 2010
-Open 3ds Max 2010 (It will most probably the same for version 2011)
-Go to Customize => Preferences
-Select the Gamma and Lut TAB
-'Enable Gamma/LUT correction' checkbox
-Make both Input and Output Gamma 1.0 under Bitmap Files group.
-Open the project file. It will ask you if you want to disable the LUT/Gamma correction to correspond the settings in the file. If you say yes it opens the file correctly, but changes the display settings to original. If you say no it wont change anything. Either you say yes or no, it will display and render project correctly.
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