A detailed model of the fantasy beast Destrachan. Modeled with quads for a clean nice subdivsion surface. All textures are included - Color, Bump, Normal, Spec/Ref, Displacement. And the object has a clean UV map without any stretching.
Setup in LightWave 9.2. The included scene file contains a rig with bones, weightmaps and IK control for easy posing or animation. Included in the package is also an .lwo for older versions of LightWave (without the rig and new material nodes).
3D Studio Max / Modo:
These packages contains the object, setup in a scene with all textures applied and are ready to be rendered.
The creature exported as an .obj packaged together with all texturemaps. This can be imported to most 3D applications and then apply the included textures to the object.