D4.C6.02 Puebla Bench/Banca Puebla

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'puebla furniture' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 9
OBJ
3D Model Specifications
Product ID:583859
Published:
Geometry:Polygonal
Polygons:7,294
Vertices:8,446
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since August 2003
Currently sells 543 products
Achievements:
Unrated
Product Rating
Description
D4.C6.02 Puebla Bench/Banca Puebla

PRODUCT DETAILS
Rustic furniture for sitting

FICHA DE PRODUCTO
Mueble Rústico para sentarse

FILE DETAILS
Available Formats: . max and .obj (on .zip Folder)
    *Cont.
                  - .max: 1 file: version 9, ready to merge on scene
                  -.obj: 1 file
Textures: included maps, mapped objects (objects and maps are named properly, according to the model)
Topology: -.max: Low poly model (to optimize scene)
                  -.obj: Low poly model (to optimize scene)
Scale: Realistic; ratio 1 max unit = 10cm (Metric system)
Gizmo location: in the center of the bottom of the model group
Xyz location model: 0,0,0

FICHA TECNICA DE ARCHIVO
Formatos: max y .obj (En carpeta .zip)
*Cont.
             .max: 1 archivo: version 9, listo para importar en escena
             .obj: 1 archivo
Texturas: mapas incluidos y mapeado UVW (los objetos y mapas estan nombrados propiamente, segun el modelo)
Topologia: -.max: Modelo con pocos poligonos
                  -.obj: archivo con pocos poligonos (para optimizar escena )
Escala: Real, a proporcion de 1 unidad de max = a 10 cms (sistema metrico)
Ubicación del gizmo: al centro de la parte baja del modelo
Ubicación del modelo en xyz: 0,0,0


Notes: Sample Image rendered with VRAY
            Nice Modeled Furniture with very few polygons and designed for subdivition algorithms.

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