Bucker Bu131 Jungmann / Tatra T-131

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'tatra' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
3ds Max 8 V-Ray Mental Ray
Lightwave 6 Default Scanline
3DS
Autodesk FBX
OBJ
3D Model Specifications
Product ID:671867
Published:
Geometry:Polygonal
Polygons:150,000
Vertices:150,000
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
Artist
TurboSquid Member Since September 2004
Currently sells 159 products
Achievements:
Unrated
Product Rating
Description
- Bucker Bu131 Jungmann, german airplane produced between 1934-1945, also produced in Czech as Tatra T-131. Custom bodypaint.
- Very detailed exterior, simple interior
- textured and UVW unwrapped
- every object has material name, you can easily change or apply materials


.max format:
Rar archive contains three scenes
1. 3ds max 8 with vray materials
2. 3ds max 2010 with mental ray materials, which you can see in preview images.
3. 3ds max 8 with simple standard materials scanline
Just put into your scene and render!
In each scene model is provided with mesh smooth modifier on stack on objects that need it. Mesh smooth is set 1 or 2 for renders.

.obj format:
Textures may have to be added manualy.
Rar archive contains two versions of model with simple materials:
1. Exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
2. Exported after appllying mesh smooth. Just import, apply materials and render

.lwo format:
Textures may have to be added manualy.
Rar archive contains model exported without collapsing after mesh smooth. Low or med poly mesh which you can see in preview images, good if you need to edit model.
Simple materials.

.fbx and .3ds format:
Textures may have to be added manualy.
Rar archive contains model exported after appllying mesh smooth. Just import, apply materials and render.

Polycount:
without meshsmooth max,obj,lwo: 150 000 polygons
collapsed fbx,3ds,obj: 800 000 faces

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