Binoculars

All Extended Uses
Included Formats
Jan 7, 2013
CheckMate Lite Certified
3ds Max 2010 Native Default Scanline
Other Formats
Autodesk FBX 200900
OBJ
Other Files
binoculars_source_psd.zip
Photoshop CS5 Diffuse and Specular Source Files
3D Model Specifications
Product ID:715833
Published:
Geometry:Polygonal Quads/Tris
Polygons:2,865
Vertices:3,050
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2009
Currently sells 186 products
Achievements:
Unrated
Product Rating
Description
• Binoculars are low poly and ready for use in games or renders.
• Modeled in 3ds Max 2010
• Normal map was baked from a high poly model

• Renders are taken from the viewport using a Direct X shader

||SPECS||

Model (1 Object)
• 2865 Polys, 3050 Verts
• Polygons are all quads or tris, no n-gons
• Model unwrapped manually to make most efficient use of the UV space
• No special plug-ins needed to use this product
• All materials and objects named appropriately
• Object centered at the origin
• Object scaled to approximate real world size (inches)
• No lighting is included. Renderer is Default Scanline
• Tested in the UDK
• .obj and .fbx versions exported from 3ds Max 2010

Textures:
• 1024x1024 diffuse, specular and normal
• Photoshop CS5 source files for diffuse and specular maps with named layers available upon purchase
• Textures in .tga, .png and .jpg formats
• Model texture paths are stripped
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