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2014 Chevrolet Camaro Convertible

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'chevrolet' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Jan 23, 2014
CheckMate Pro Certified
3ds Max 2010 Native V-Ray 2.20.02
Cinema 4D R12 Native Default Scanline
3ds Max 2010 Native Default Scanline
Maya 7.0 Native Maya Software
Lightwave 9.3 Native Default Scanline
Softimage 7.5 Native Default Scanline
Other Formats
3DS
OBJ
3D Model Specifications
Product ID:791383
Published:
Geometry:Polygonal Quads/Tris
Polygons:89,973
Vertices:100,405
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Mixed
Artist
TurboSquid Member Since October 2005
Currently sells 165 products
Achievements:
2 Ratings Submitted
Product Rating
Description
High detailed 3D model of 2014 Chevrolet Camaro Convertible with interior.

Main features:

   - Originally created with 3ds Max 2010
   - Two .max files with V-Ray and Standard 3ds Max materials
   - MeshSmooth is still in the history for .max format (MeshSmooth level 1 is set by default for all objects)
   - Separate objects like body, wheels and doors. Total number of objects is 11. All objects are intelligently named
   - Doors can be opened
   - Unit system is set to metric. Real-world scale
   - All textures and materials are included and assigned
   - 5 textures, which vary in resolution from 1024x1024px to 4096x4096px
   - Previews rendered in 3ds Max 2010 with V-Ray 2.20.02

Special notes:

   - Softimage, Cinema4D and LightWave medium and high poly files geometry consists of all quads
   - .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds Max. The geometry for .obj format is set to quads
   - .max files can be loaded in 3ds Max 2010 or higher. In order to use V-Ray rendering setups and materials, V-Ray 2.20.02 or higher is required

Polycounts:

   - .max format:
       • no MeshSmooth: 89,973 faces and 100,405 vertices
       • MeshSmooth level 1: 359,058 faces and 380,527 vertices
       • MeshSmooth level 2: 1,436,232 faces and 1,478,941 vertices

   - .scn, .mb and .obj formats:
       • low: 89,973 faces and 100,405 vertices
       • medium: 359,058 faces and 380,527 vertices
       • high: 1,436,232 faces and 1,478,941 vertices

   - .lwo and .c4d formats:
       • low: 89,964 faces and 100,397 vertices
       • medium: 359,046 faces and 380,515 vertices
       • high: 1,436,212 faces and 1,478,916 vertices

   - .3ds format:
       • low: 179,094 faces and 157,648 vertices
       • medium: 718,092 faces and 489,899 vertices
       • high: 2,872,424 faces and 1,702,233 vertices
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