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Chevrolet Volt 2011

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'chevrolet' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 26, 2011
CheckMate Lite Certified
3ds Max 7 Brz.V2.1 Native Brazil 2
3ds Max 7 Std Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Lightwave 6.0 Native Default Scanline
Other Formats
3DS Default Scanline
OBJ
3D Model Specifications
Product ID:430490
Published:
Geometry:Polygonal Ngons used
Polygons:59,080
Vertices:48,588
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 177 products
Achievements:
5 Ratings Submitted
Product Rating
jdunstan
Dec 15, 2008
Artist went out of their way to address objections I had expressed regarding the detail of this model. Handled in a quick and professional manner to make this model the best it could be due to pre-production status of the actual car. I appreciate you going the extra mile. Review revised to '5 stars'. Thanks again.
laneforce
May 24, 2011
Casey1989
Jun 18, 2011
Description
High detailed 3d model of Chevrolet Volt 2011 with interior.

Main features:
   » Two .max files with Brazil and Standard 3ds Max materials
   » Separate objects like body, wheels and doors. All objects are intelligently named
   » Doors can be opened
   » Unit system is set to metric. The dimensions are real
   » All textures and materials are included and assigned. Materials and textures are intelligently named
   » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   » Previews rendered in 3ds Max 7.0 with Brazil R/S using MeshSmooth iteration level 1 for all objects (except wireframe previews, no MeshSmooth used)

Special notes:
   » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads
   » .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:
   -› .max format:
       • no MeshSmooth: 59,080 faces and 48,588 vertices
       • MeshSmooth level 1: 155,508 faces and 135,968 vertices
       • MeshSmooth level 2: 542,100 faces and 580,120 vertices

   -› .obj, .c4d and .lwo formats:
       • low: 55,135 faces and 50,118 vertices
       • medium: 136,580 faces and 149,820 vertices
       • high: 542,100 faces and 574,160 vertices

   -› .3ds format:
       • low: 94,334 faces and 57,862 vertices
       • medium: 270,105 faces and 153,764 vertices
       • high: 1,084,000 faces and 591,480 vertices
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