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Subaru Forester 2010

Editorial Uses Allowed
Extended Uses May Need Clearances
The brand 'subaru' has been associated with this product. Editorial uses of this product are allowed, but other uses (such as within computer games) may require legal clearances from third party intellectual property owners. Learn more.
Included Formats
Sep 26, 2011
CheckMate Lite Certified
3ds Max 7 Brz.V2.1 Native Brazil 2.1
3ds Max 7 Std Native Default Scanline
Cinema 4D 9.6 Native Default Scanline
Lightwave 6.0 Native Default Scanline
Other Formats
3DS Default Scanline
OBJ
3D Model Specifications
Product ID:423448
Published:
Geometry:Polygonal Ngons used
Polygons:40,731
Vertices:50,981
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:No
Artist
TurboSquid Member Since October 2005
Currently sells 165 products
Achievements:
2 Ratings Submitted
Product Rating
jbucky1
Feb 17, 2010
pulled into Rhino 4, nice model, a few things out of place but easily and quickly fixable. Good buy, nice work.
Description
High detailed 3d model of Subaru Forester 2009 with interior.

Main features:
   » Two .max files with Brazil and Standard 3ds Max materials
   » Separate objects like body, wheels and doors. All objects are intelligently named
   » Doors can be opened
   » Unit system is set to metric. Real-world scale
   » All textures and materials are included and assigned
   » Each file was checked before upload. There are no issues regarding geometry, texture coordinates or missing textures
   » Previews rendered in 3ds Max 7.0 with Brazil R/S using meshsmooth iteration level 1 for all objects (except wireframe previews, no meshsmooth used)

Special notes:
   » .obj format is recommended for import in other 3d software. If your software doesn't support .obj format, please use .3ds format; .obj format was exported from 3ds max. The geometry for .obj format is set to quads
   » .max files can be loaded in 3ds max 7.0 or higher. In order to use Brazil rendering setups and materials, Brazil R/S 2.0 or higher is required

Polycounts:
   -› .max format:
       • no meshsmooth: 40,731 faces and 50,981 vertices
       • meshsmooth level 1: 130,051 faces and 149,702 vertices
       • meshsmooth level 2: 511,300 faces and 550,300 vertices

   -› .3ds format:
       • low: 77,850 faces and 47,425 vertices
       • medium: 258,635 faces and 145,400 vertices
       • high: 1,022,500 faces and 552,370 vertices

   -› .obj, .xsi, .c4d and .lwo formats:
       • low: 41,783 faces and 43,965 vertices
       • medium: 130,340 faces and 140,540 vertices
       • high: 511,500 faces and 537,600 vertices
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