Glass suction cup one

All Extended Uses
Included Formats
Blender 2.77
Autodesk FBX 7.4

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3D Model Specifications
Product ID:1077744
Geometry:Polygonal Quads only
UV Mapped:Yes
Unwrapped UVs:Yes, overlapping
TurboSquid Member Since March 2012
Currently sells 853 products
Product Rating

A model of a subdivision ready glass suction cup, perfect for enhancing the quality of your renders both real-time and offline.

Model settings:
This model has been meticulously checked for errors and issues several times over to ensure quality and error free operation for you the customer. As with all products in my library all entities have proper names, applied origin points etc.

This models object settings are as follows:

Origin point for all mesh objects: 0,0,0
Rotation point for all mesh objects: 0,0,0
Object scale for all mesh objects: 1,1,1

Polygon type: Only quads

Polygon counts(Scene total):
Vertices: 8835
Faces: 8758
Tris: 17516

Number of mesh objects: 1
Number of light objects: 0
Number of camera objects: 0
Number of materials: 1

Name of mesh object(s): GlassSuctionCup01
Name of material(s): GlassSuctionCup01_Mat

Formats provided: .Blend, .DAE, .OBJ, .FBX

The model is created in real world scale to make inclusions into projects easy. Below you can find model specific measurements in both metric and imperial.
All measurements are rounded up to two decimal points.

Full product scale(Metric(Cm) / Imperial(Inch)):
X-Axis: 32 cm / 12,6 inch
Y-Axis: 22 cm / 8,66 inch
Z-Axis: 24 cm / 9,45 inch

This product contains 4 texture maps ready for use with the model, examples of these can be found within the preview images.
The textures provided in this product package are as follows:

GlassSuctionCup01_Diffuse.png    2048x2048pixels
GlassSuctionCup01_Normal.png    2048x2048pixels
GlassSuctionCup01_Gloss.png      2048x2048pixels
GlassSuctionCup01_Reflection.png 2048x2048pixels

Software usage:
This model is made using Blender with intent for export to intermediary formats such as .FBX, as with all my products the files contain no software specific content that would impede your workflow no matter what software solution happens to be your choice.
With baked Normal, gloss and Reflection maps you have plug and play level functionality in most rendering suites in use today.

Rendered previews:
Previews were rendered using the Cycles rendering engine and have had no post work done to them after the rendering process.

Thank you for your consideration and interest in this product.
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