| - published with 3dsmax2008 - build with standard MAX tools (not any 3rd party tools used!) - objects modifier stacks preserved (you can easily modify if you need) - scene structure organized with layers! - camera, light, (scanline) render setup ready (click'n'render!) - procedural maps used for red orb / earth map transition animation - nasa / blue marble standard earth map used (512px) - loop logo animation included (50 frame / 25 fps) - OBJ and 3DS files only contains static objects and basic material properties (not maps!) |