Classic Football Helmet
Prepared to be rendered with linear workflow (LWF) with mental ray in Max 2010.
The outer Shell uses 4 UV channels and different Material IDs to avoid textures being mapped on the inside or backside.
Textures (Logos) are mid res.
The gold metallic is a mental ray carpaint shader. The rest is Arch&design.
It's was rendered with mr daylight system. The Max file keeps the full setup.
Objects are named properly and organized on a separate layer.
Main objects are Low res geometry with TurboSmooth on top