This is a model of a Penguin - Originally created with 3ds Max 2009
|| USAGE || - This model is suitable for use in broadcast, high-res film close-ups, advertising, design visualization, etc. - This model is suitable for use as a real-time asset in a videogame or simulation
|| SPECS || This model contains 4 separate objects as main model and 2 morph targets. This model contains 8, 182 polygons with MeshSmooth OFF (With Morph Targets) This model contains 3,546 polygons with MeshSmooth OFF (Without Morph Targets) This model contains 38,308 polygons with Meshsmooth ON (set to 2 iterations, Without Morph Targets)
This model contains Standard materials Renderer is default Scanline, with LightTracer is ON
|| PRESENTATION IMAGES || All preview images are rendered with Default Scanline Renderer No Photoshop or compositing used, Product is ready to render out-of-the-box. LIghts and cameras are included in the file.
|| TEXTURES || 2048x2048 - Body 1280x1280 - Eye
|| UV's|| Body - unwrapped UV,non overlapping Eyes - Standart Spherical Mapping Tongue - unwrapped UV, overlapping
|| GENERAL || Model is built to real-world scale Units used: Inches as Default System Unit and Cm as display Unit. Model is 60cm tall. No third-party renderer or plug-ins needed
|| RIGS || This model is rigged with Biped This Model has Morpher modifier added with 2 morphs created (1-Beak opening 2-Eye Blink)
|| ANIMATIONS || Animations included with this file are: Looping Walk cycle 45 frames at 30FPS (Please see Turntable 2 for animation)
|| ADDITIONAL NOTES || Background in 2th preview image is not included with file and is rendered with V-Ray. Fbx File does not include animation, but rig is included.
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