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Cartoon Doggy 02 Cinnamon

All Extended Uses
Included Formats
Jan 16, 2012
CheckMate Pro Certified
3ds Max 2008 Native Default Scanline
Other Formats
3DS Default Scanline
Autodesk FBX 200611 Default Scanline
OBJ Default Scanline
Other Files
tdog2_1modeling.zip
Modeling stage, preserve Symetry modifier (no UV m
psd.zip
PSD hand made textures
AddTextureVariants.zip
4 Additional texture variants
3D Model Specifications
Product ID:592871
Published:
Geometry:Polygonal Quads/Tris
Polygons:1,838
Vertices:1,830
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Yes, non-overlapping
Artist
TurboSquid Member Since January 2005
Currently sells 136 products
Achievements:
3 Ratings Submitted
Product Rating
Description
Cartoon Dog Model, suitable for HD renders.
[ For Rigged version see product ID: 605608 ]

-- Originally created with 3DSMax 2008 --

|| SPECS ||
- Model is a composition of separated objects.
- 1850 polygons with turboSmooth OFF / 50700 polygons with turboSmooth ON (2 iter.)
- Preview images rendered with Max Scanline Renderer with Light tracer active.
- Standard materials only.
- Each object has a corresponding texture.
- All textures are hand painted (PSD files are included with product)
Texture dimensions: ***
-2048x2048 (2) - Body, Head
-512x512   (6) - Eye, Nose, Tongue, Belt(3)

+ Include 4 additional texture choices (body, head)

|| GENERAL CHARACTERISTICS ||
- Clean mesh edge loops, only quad and minimum triangles.
- Model has real-world scale and is centered near origin (101cm tall)
- Objects, Materials, Textures use meaningful names. (striped texture path names)
- Scene objects organized by layer.
- No Third-party renderer or plug-ins needed.

|| ADDITIONAL NOTES ||
- Also PSD files use named layers for easy customization.
- PSDs Top layer is always the UVW Mapping mesh.
- Textures sizes vary from 512 to 2048 ***
- MAX file is the original version; the use of this is recommended.
- Additional file formats exported without Smooth modifier.

*** Most drawing elements of PSD textures are vectorized objects,
so you could re-size texture without losing quality.
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