Concorde

All Extended Uses
Included Formats
3DS
OBJ
Blender 2.5
3D Model Specifications
Product ID:569485
Published:
Geometry:Polygonal
Polygons:107,913
Vertices:154,406
Textures:Yes
Materials:Yes
Rigged:No
Animated:No
UV Mapped:Yes
Unwrapped UVs:Unknown
Artist
TurboSquid Member Since October 2010
Currently sells 13 products
Achievements:
Unrated
Product Rating
Description
AÉROSPATIALE BAC
CONCORDE

        This model depicts Concorde, the worlds first supersonic commercial airliner in five different liveries from various stages in her long career. Powered by four Rolls Royce/ SNECMA Olympus 593 mk 610 engines, she was able to cruise at Mach 2 up to 60,000 ft.
        
        With the first commercial flight on the 21st January 1976 it had been intended to continue operations until 2010, but the tragic crash of F-BTSC at Charles De Gaulle airport on 25th July 2000 saw Concorde services suspended until modifications could be carried out.
        Finally the attack on the twin towers of the World Trade Center and the subsequent reduction in air travel forced her early withdrawal from service in April 2003.

        G-BOAC is shown in the current British Airways livery, and the actual aircraft can be seen preserved at Manchester Airport.

        G-BOAF is in an earlier colour scheme which was known as the “Lander livery”.
This aircraft is currently a tourist attraction in Filton Aerodrome, Bristol.

        F-WTSA the forth aircraft produced is shown as she appeared when she first entered service. She is currently on display at Orly Airport, Paris.

        F-BTSD is shown in Air France livery, and also in the unusual Pepsi colour scheme
which she sported for two weeks in 1996 as part of an advertising campaign. Due to the high temperatures involved, she was not able to fly supersonically while wearing this scheme.
        She is now on display at Le-Bourget airport, Paris. She remains partially functional able to droop her nose, and attempts are underway to return the engines to a working condition to enable taxiing displays.   


        In obj and 3ds formats the model is supplied in two configurations for each colour scheme. One with the undercarriage extended and the nose drooped to 12 degrees for a landing approach. Also
with the nose up, gear retracted as in supersonic flight.

        All control surfaces are separate objects to enable the customer to configure the model as required.

       In the Blend file each Aircraft is in its own scene. Layer 1 in each scene contains the main fuselage,
wings and engines. Layer 2 has the gear retracted. Layer 3 has the gear down.

        Bump maps are supplied for the main fuselage and upper and lower wing surfaces, but will need to be re-applied for “obj” and “3Ds” formats due to export limitations.
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