All workers use the same rig.
So you can combine the parts and create your own versions.
The parts are:
Four different heads (two white, one black and one Asian)
One overall that can be combined with shoes.
One overall that can be combined with boots.
Two sets of T-shirts and jeans
Sweater and jeans
The models have been created according to world scale units.
Helmet, ear protection and safety glasses are separate objects.
You can use the workers with or without their coat or gloves.
The coat and overall come with two textures. One texture contains the orange/blue colors.
The other texture is greyscale. This texture can be combined in multiply mode with any color.
So it's very easy to use branding colors for the clothing of the worker.
The UV layout is clean. So it's also simple to add company logo's.
Beside the overalls there are also two sets of jeans with shirts.
One colored shirt and one white shirt that can be combined in multiply mode with any color.
One shirt with a safety vest on top
One sweater and jeans with or without safety vest.
The sweater without safety vest can be changed into any color.
The helmet comes with a dirt map which can be combined with any color.
The models have been created with Cinema 4D version 15 and are compatible with version 12+
All objects contain quad faces only.
The body parts consist of 2500 to 2700 polygons.
The heads consist of 1626 polygons.
For close up shots the objects can be smoothed with a subdivision surface object.
There's also a special version included for the Cinema 4D plugin 'People in Motion'.
Just create a male character setup and drop the PIM version of this character in the
PIM man object. The helmet and glasses can be attached just like the other PIM attributes.
The FBX and Max conversion contain all the objects and the joints with the skin weighting. IK rig with controllers has not been set up in Max yet.
Head color, normal and specular 4096x4096
coat color, normal and specular 2048x2048
coat safety color, normal and specular 2048x2048
coat striping color 2048x2048
coat striping alpha 2048x2048
gloves color, normal and specular 1024x1024
helmet dirt 1024x1024
iris color 512x512
eye lashes alpha 400x400
overall color, normal and specular 4096x4096
overall safety color, normal and specular 4096x4096
safety shoes color, normal and specular 1024x1024
safety boots color, normal and specular 1024x1024
skin man color, normal and specular 4096x4096
jeans and shirt color, normal and specular 4096x4096
jeans and shirt safety color, normal and specular 4096x4096
jeans and sweater color, normal and specular 4096x4096
jeans and sweater safety color, normal and specular 4096x4096
!!! UPDATED !!!
Added Asian head
Adjusted the coat so that it no longer intersects with sweater or overall. Keep in mind that when you setup a character you can cut the parts you don't see. They only waste resources with no reason.
Adjusted the rotation and position points of the attributes for the Cinema 4D PIM version. The glasses and helmets fit better now.
If you find any issue, please contact me through a support ticket.