A high quality polygon model of the head of a young woman. The topology is set up in an animation friendly way. Eye lashes and eyebrows are individually placed polygon meshes that can be riveted to the head geometry. You will find 3 Maya files with the shaders set up for 3 different renderers: Arnold, Vray and Mentalray.
The head is textured with 4096x4096 textures for color, specular color, normal map and displacement map. There are also 2048x2048 maps for Scatter radius and opacity.
The displacement map is a 16 bit tif that may seem low on contrast, but it has been made to work with an alpha gain of 1.