Winter cap and scarf, modeled in 3dsmax 2012, rendered with V-ray. V-ray high quality shaders with displacement map and Hair&Fur were used for maximum fidelity.
Scarf is skin wrapped to high poly plane which is again skin wrapped to low poly plane. You can easily position the scarf with low poly plane and then use the Cloth modifier to simulate the high poly plane.
The bust is also included.
The scarf is included in straight position and wrapped around the neck.
Stacks are not collapsed so you can easily modify both, the cap and the scarf.