Virtual set suitable for game shows or any show requiring a colorful presence .
-Suitable for 25x25ft (8x8m) physical studio but can also fit to a smaller one .
-Can host 2-3 people.
-Extremely optimized for maximum performance on any average RT set (below 10K polygons).
-Baked lighting for realistic look.
-Very efficient UV space usage on textures (below 59 MB texture memory allocation for the full scene on a VizRt
-Built in Maya and tested in 'VizRt' Virtual set for optimal performance.
-Original scenes with full hierarchy and lighting sets (without baked textures) for those who wish to make
adjustments to the colors, textures, lights etc, come in MAYA and MAX formats.
-Baked versions (ready to go) come in OBJ and EVA(VizRt) formats.
-Images are from the baked version, actually they are real time snapshots from VizRt's virtual studio application
-Baked textures 2048x1024 x2 (walls+floor)
1024x1024 x7 (most of the objects)
512x512 x7 (smaller-less significant objects).
-Original textures `2048x1024 .
-VizRt customers can benefit from the included .EVA archive which contains the whole scene ready and tested to go on air.The scene also contains sophisticated techniques for reflections and light glows.
-Orad customers may use the .OBJ file which includes geometry with baked lighting in the textures.
-Post production studios can use the original formats to customize the studio to their preference.
- FBX version with full scene hierarchy and lights, included to import on any other application.