This vent was designed specifically for real time applications such as games. It was originally modeled in 3DS Max 2010. The renders are done in the UDK and 3ds Max with a DirectX shader.
The normal map was baked from a high poly model to create great detail with a low poly count.
-1024x1024 diffuse, normal, and specular maps in .tga format
-UV Unwrapped with little overlap
-standard 3ds Max materials
-all materials and objects are appropriately named
-no special plug-ins necessary to use this product
-scaled to approximate real world size (inches)
Thank you for viewing and enjoy! If you purchase please rate and comment so I may keep improving the quality of my models!