|OBJ obj/mtl||Default Scanline|
|Autodesk FBX fbx||Default Scanline|
|Unwrapped UVs:||Yes, non-overlapping|
Clean topology based on loops and quads, ready to render exactly as you see above with MentalRay settings and SSS shaders.
Hair/beard/eyelashes/eyebrows created with Shave and A Haircut for Maya. You would need that plugin to render the hair out.
Shave and A Haircut nodes are included in both Maya 2009 formats (ma/mb)
Gum/teeth/tongue included and modeled separatelly.
11 High resolution textures and normal maps (TGA)
Body color: 4096x4096
Body specular: 4096x4096
Body normalMap: 4096x4096
Head color: 2048x2048
Head specular: 2048x2048
Head normalMap: 2048x2048
Eyeball color: 1024x1024
Eyeball specular: 1024x1024
gum/teeth/tongue color: 2048x2048
gum/teeth/tongue specular: 2048x2048
gum/teeth/tongue bump: 2048x2048
.mb (maya 2009 binary)
.ma (maya 2009 ascii)
.obj (alias wavefront)
The Maya 2009 formats are set with the '3' hit button for the geometry approximation preview and render.
The Maya 2009 formats are ready to render exactly as you see above with MentalRay settings and SSS shaders.
Obj and fbx are directly exported from Maya. No hair attached.
NO POSTWORK ON THESE RENDERS (MENTAL RAY)