|3ds Max 8|
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Apr 14, 2015
vertex count(after seam split) 34081
vertex count(before seam split)22466
Model is made in correct unit scale in 3dsMax. But some other applications MIGHT need to scale it bigger or smaller.
Material and Rendering:
Preview pictures are rendered by Vray. But the model is devrayed to make it compatible with most 3d applications. We have properly named the materials.
There is no multi_material used in the model for better compatibility with all 3d application.
Seawater(just a big plane) and HDRI cloud used in the new renders are not included in the package
Naming & SmoothingGroup:
models are all properly named. By combining with 'select by material' you can select any parts quickly in any 3d application.
All objects are edge-splitted based on smoothing group assignment. So even if some applications don't treat smoothinggroup nicely can handle this model. Of course this will increase the vertex count but you can weld it back if you like.
Contact support should you have questions. We will try to address your concerns as prompt as possible.